#### About the Campaign
**Dungeon Master:** Court
**Players:**
Jen Jenneration as [[T.H.E.M]] ([[Tyrius]] [[Hawthorn]] [[Marla]] [[Emery]] )
Armoury as [[Viv]]
K as [[Maria v'mova]]
ShadowCalypso as [[Myria]] and [[Imagination]]
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###### The campaign follows our party as they are navigating the chaos of a world on the brink of destruction, caught between a demonic invasion, political turmoil, and ancient secrets resurfacing. Set primarily in **[[Tallon City|Tallon]] City**, the party has fought to defend it from **cultists, demons, and warlords**, uncovering the sinister plans of the **[[The White Spears|Cult of the Last Days]]**, who wield corrupted divine shards to reshape the world. Alongside military battles and supernatural conflicts, the party contends with **Fae Court politics, lost technology, and the resurfacing of forgotten legends**—including [[T.H.E.M|THEM]]'s connection to ancient warforged, [[Maria v'mova|Maria]]’s struggle against her monstrous past, [[Myria]]’s ties to vampiric bloodlines, and [[Viv]]’s link to divine forces. As they prepare for their next mission to **[[Westvale]]**, where all contact has been lost, they face not just external enemies but the weight of their own histories, the shifting balance of power, and the question of what it truly means to be a hero.
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# **Current Session:** [[Session 40 - Blades, Boons, and Bravado]]
*Transcript:* [[Session 40 Transcript]]
*Audio:*
**Starting Date:** Evening of the 39th of Springdawn 2451PS
**Ending Date:** Mid-day 40th of Springdawn 2451PS
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## Recap
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On the 39th of Springdawn, the camp transformed into a crucible of steel, sweat, and strategy. The long-rumored tournament began under stringent rules: no magic items, no chassis augmentations, only the raw strength of a warrior’s training and the clarity of their purpose. Class features and spellcasting were permitted, but only the essence of one's martial or divine identity could shine—no tricks, no enchanted edges. The crowd buzzed with anticipation, bolstered by whispers of a possible boon from the dead god Morgorath, a spectral reward for true heroism that lent mythic tension to each duel.
Myria Evergreen presided over the event with theatrical poise, delivering cutting introductions and cheeky commentary that shaped the crowd’s energy and narrative memory. Each participant entered the ring with nothing but themselves—and left with either their pride, a lesson, or, for some, the crowd's reverent awe.
Bygrove opened the event with a brutal display of dominance, gunning down Dave in seconds. But the drama ramped up quickly as Gavin Garruk the First faced the enigmatic Man in the Tall Green Hat—a trickster figure who transformed the duel into a rhythmic, almost musical dance. Though Gavin adapted and won, the mysterious figure cursed Evergreen as he exited, hinting at deeper stakes beneath the surface show.
Gal’Bek, the deadly changeling rogue, fought THEM in a tactical showcase. She opened with gunfire and mobility, even transforming into a cat to dodge strikes. But THEM, unshaken, used fey magic, healing auras, and precise smites to wear her down before finishing with a non-lethal disarm—a moment that drew respect from even the crowd’s harshest critics. THEM’s restraint and control elevated them from just a fighter to a symbol of composure and conviction.
Meanwhile, Penny and Nickit brought levity and heart—both losing their matches (to Elnos and Vengeance respectively) but charming the audience with grit and humor. Elnos's victory was precise, but his later clash with Maria would prove costly.
Vivienne Baine's match against Slip showcased chaos and clarity in collision. Slip’s Aetherborn magic destabilized the battlefield—terrains shifted, weapons transformed—but Viv’s combat instincts, sharpened through hard-earned experience, cut through the confusion. His knockout strike wasn’t just a win; it was a declaration that wild magic was no match for discipline.
Maria V’mova’s duel against the cold and mechanical Nora was a clash of identities—Ashaya’s grace versus returned steel. Maria used tactics and terrain, channeling divine smites with symbolic weight. She forced Nora from the ring in a move that combined fey balance with battlefield cunning, securing her place in the second round and further establishing her as a true knight of the natural order.
In a much-anticipated second round, Viv faced Bygrove—a mentor, a leader, and a duelist of supreme confidence. Their battle was tactical and brutal. Viv absorbed early shots, closed the distance, and then leveraged a misstep to ring her out. Their post-match exchange, laced with pride and irony, marked Viv's full arrival—not just as a warrior, but as a peer to those who once outranked him.
THEM's next match pitted calm discipline against rhythm and flair as Gavin Garruk attempted to manipulate tempo and misdirection. THEM’s steady shield and aura mastery cut through Gavin’s dance, and a perfectly timed smite sent the rogue stepping—literally—out of the ring.
Vengeance and Ember’s duel was a razor's edge. Both combatants embodied silence and precision. Vengeance's sniper techniques and fear effects narrowly overcame Ember’s raw martial efficiency, ending with a ring-out that left the crowd hushed and solemn. Ember had lost, but her legend only grew.
Maria’s final fight of the day came against Elnos—a titan of invention. Despite him using spellcraft and even detonating a fireball centered on himself, Maria survived and stood firm. Elnos, bloodied by his own brilliance, fell laughing, offering respect in defeat. Maria limped away victorious, her image scorched but her spirit unbroken.
Then came the semi-final: Viv versus Vengeance. In an unexpected show of respect, Vengeance permitted Viv to wield *Honor* in echo form, acknowledging the symbolic weight of the weapon and the disparity without it. What followed was a clash of philosophy and form—fear versus resolve, tactics versus instinct. Vengeance unleashed sniper rounds, teleportation, and terror, while Viv danced with Honor, landed precise counterstrikes, and summoned his full training. The final blow—a spiritual strike—cut through Vengeance’s shadow and sent him to zero. Rather than dying, Vengeance vanished in a crackle of arcane static, retreating into unknown space, leaving Viv standing bloodied, victorious, and changed.
As healers rushed to Viv’s side and the crowd roared, it became clear: this tournament had become more than sport. It was a forge. And from it, heroes were emerging—tempered, tested, and possibly, chosen.
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